Bringing virtual artists to life through motion capture cleanup, 2D rigging, 2D and 3D animation, storyboarding, illustration, and AI-driven techniques.
My time on Anglebaby also marked the beginning of my journey at Hume. I was challenged to learn Reallusion iClone 8 in just two weeks in order to clean up motion capture for the FLUF Haus event in February 2022.
The turnaround for this project was extremely tight, requiring me to manage multiple shots simultaneously to meet the deadline. Strong organization and clear communication proved essential to the team’s success.
Over time, I expanded my skills further, gaining experience in cleaning up both motion and facial capture using iClone 8, Unreal Engine 4, Faceware Retargeter, and Maya.
Angelbaby x Prettymuch
A major project that helped me sharpen my motion capture cleanup skills was a music video collaboration with the band PRETTYMUCH. For this project, I focused on refining body mocap in iClone 8 and, further down the pipeline, cleaning up facial mocap using our custom facial rig and Retargeter in Maya.
A major project that helped me sharpen my motion capture cleanup skills was a music video collaboration with the band PRETTYMUCH. For this project, I focused on refining body mocap in iClone 8 and, further down the pipeline, cleaning up facial mocap using our custom facial rig and Retargeter in Maya.
Roles: Motion Data Refinement, Facial Data Refinement, Hand Animation
Music Video & Mocap Cleanup Reel
After our collaboration with Prettymuch, I was invited to shift gears and contribute illustration work for Worlds Apart, a narrative mini-series centered on Angelbaby and his departed soulmate, Clio. This project allowed me to step outside of motion capture and explore a more visual storytelling role, where I helped shape the emotional tone of the series through character-focused artwork and scene illustrations. Working on World Apart not only expanded my skill set beyond animation pipelines but also deepened my understanding of how design and storytelling can work hand-in-hand to bring a narrative universe to life.
To meet the demand of producing four to five illustrations per week for the project, I developed a streamlined pipeline. I began with a rough blockout of shots in Dreams to establish composition and layout. Once approved, I created an initial sketch in Photoshop, refining the visual direction before moving into Illustrator for the final polished pass, ensuring the style aligned with my creative director’s vision. Each illustration was then carefully separated into layers, which allowed for subtle animation in After Effect adding movement and enhancing the storytelling experience.
Roles: Blocking, Sketching, Drawing, Illustration, Animation Prep
Worlds Apart Recap Video
Another artist I would do motion capture clean up and 2D animation/rigging for was Death pixie. Her style and black/red pallet was a fun challenge to learn and master through the over two years of work.
2d Rigging set up
At this stage at Hume, our team was tasked with integrating AI into the production pipeline to accelerate turnaround times, aiming for four to five videos per artist each month. For Death Pixie, we leveraged tools like MidJourney and OpenArt to generate initial imagery, which then required extensive touch-ups and segmentation to achieve the desired aesthetic for each project. My role expanded significantly during this period, moving beyond animation into full video production, from concept to final release. This included developing layouts, storyboarding, image cleanup, 2D rigging, animation, post processing, and editing. It was an exciting opportunity to take full creative ownership of videos and bring my artistic vision to life.
Roles: Cleanup Artist, 2D Rigging, 2D animation, Editing, Compositing
Pixilated Pixie
Some of my favorite concepts came from trying to capture the digitized footage and rotoscoped aesthetic of classic arcade games like Mortal Kombat for a few of Death Pixies’ collaborative projects with Raizhell and RezaDead. I handled everything from the subtle background parallaxing to the attack effects, developing and animating it all myself.
Roles: Concept, Cleanup Artist, 2D Rigging, 2D animation, Layout, Editing, Rendering, Compositing, Effects animation
Mocap Cleanup in Unreal Engine
Roles: Motion Data Refinement, Facial Data Refinement, Hand Animation, Compositing
Story board to animation x Deadmau5
Roles: Storyboarding, Concept, Animation
Death Pixie Reel
Kai Wav was an interesting case, as the character’s appearance underwent a significant transformation halfway through his launch. This shift was both stylistic and intentional, reflecting evolving creative direction and audience feedback. Inspired heavily by early '90s anime, we prioritized authentic 2D animation and rigging throughout all of Kai’s content. Capturing that era’s expressive motion, limited frame techniques, and hand-drawn aesthetic required careful attention to detail, especially in the character’s facial expressions and movement cycles. The transition in design also gave us the opportunity to push the animation even further, by removing the need to animate a full set of hair that was now under a bucket hat.
2d Rigging set up
Roles: Cleanup Artist, 2D Rigging, 2D animation, Editing, Compositing
blending the old and new
Kai Wav was once again generated using AI, but his final appearance was heavily refined in post-production to ensure visual consistency across all media. To maintain a cohesive look, I often fed hand-drawn stills into the AI models as a base, guiding the output toward a more curated aesthetic. From there, I employed classic techniques like position tracking to seamlessly integrate Kai into various shots. One of my favorite examples of this process was the CD reflection tracking sequence an especially rewarding shot where subtle lighting and movement came together perfectly. It was a great blend of modern AI-assisted workflows and traditional animation craftsmanship, allowing for a level of control and polish that purely generative tools couldn’t achieve on their own.
Roles: Concept, Cleanup Artist, 2D Rigging, 2D animation, Editing, Compositing
Kai Wave Reel